The Right Tool for the Job gives me the ability to craft any tool set I need with 1 hour of work. Plus, I’ll choose Repeating Shot to grant me a +1 bonus to ranged attacks and immediately reloading my firearm. My artillerist spell list will grant me plenty to work with for this focus. The Enhanced Arcane Focus gives me a +1 bonus to spell attack rolls and ignore half cover. For the artillerist, I’ll choose Enhanced Arcane Focus and Repeating Shot. Then, level 2 gives me my first 2 Infused Items-magic items I create and customize. Guide to Building an Artificer Alchemist: DnD 5e Related Posts: Guide to Building a Goblin Character: DnD 5e A static image appears on the surface of the object.The object emits a sound or smell of my choice up to 10 feet away.Whenever tapped by a creature, the object emits a message up to 10 feet away.The object sheds bright light for 5 feet and dim light another 5 feet.Magic Tinkering grants me the following abilities: Now, I’ll have a few tricks up my sleeve and the ability to manipulate objects in magical ways. Also, I’ll choose proficiency in Arcana and Perception and to go along with my theme.Īt level 1, I’ll gain my first artificer spells and Magic Tinkering. Of course, I’ll still keep my thieves’ tools handy, and purchase tinkerers’ tools and smith’s tools to finish my set.
I’ll choose to forgo the classic starting items to buy a firearm. Consider first artificer abilities: Infused Items, Magical Tinkering, firearms.īeginning at level 1, I’ll want to set this gunslinger up for adventure. I love this aspect of the scary, warlike race-they’re afraid of embarrassment. Saving Face grants a bonus to attack rolls or saving throws equal to the number of allies in sight. Martial Training grants me proficiency with 2 martial weapons of my choice, giving me a descent melee option to go with my guns. The warlike hobgoblins gain a +2 Constitution/+1 Intelligence and may carry their Eldritch Cannon like a heavy weapon. This cunning forest variant of the gnome race works well with an Eldritch Cannon that walks on its own-coordinating attacks from different spots on the field.
Plus, I gain the minor illusion cantrip with Natural Illusionist and the ability to Speak with Small Beasts. Gnome Cunning grants me advantage on Wisdom, Intelligence and Charisma saving throws. Try a forest gnome or hobgoblin.įor this build, I want a race that fits the vibe of the character and offers a bonus to my Intelligence score.įorest Gnomes gain a +2 Intelligence/+1 Dexterity ability score increase, with natural stealth and inherent magic. Of course, I’ll still gain other Infused Items, artificer spells and tinkering ability to aid my party on adventures.
Gaining an Eldritch Cannon that can potentially walk on its own, I have multiple ways to fire spells, gunshots and canon blasts.